Classes | |
struct | AABBox |
class | Camera |
struct | Frustum |
class | GeometryBuffer |
class | GraphicsSystem |
struct | PIXELFORMATDESCRIPTOR |
class | LightSceneNode |
class | Material |
struct | Matrix |
class | OBJFile |
class | OBJSceneNode |
struct | Plane |
struct | Ray |
class | SceneNode |
class | Texture |
class | TextureLoader |
class | TransformSceneNode |
class | Triangulator |
struct | Vector2 |
struct | Vector3 |
struct | Vector4 |
struct | Vertex |
Enumerations | |
enum | PrimitiveType { Points = 0, Lines = 0x0001, Triangles = 0x0004, Quads = 0x0007, Polygon = 0x0009 } |
enum | RenderPass { Background, Solid, Transparent, Immediate } |
enum | BlendFactor { Zero = 0, One = 1, SourceAlpha = 0x0302, InverseSourceAlpha = 0x0303, SourceColor = 0x0300, InverseSourceColor = 0x0301, DestinationAlpha = 0x0304, InverseDestinationAlpha = 0x0305, DestinationColor = 0x0306, InverseDestinationeColor = 0x0307 } |
enum | CullMode { None, Clockwise, CounterClockwise } |
enum Lib3D::BlendFactor |
enum Lib3D::CullMode |
enum Lib3D::PrimitiveType |
enum Lib3D::RenderPass |