Classes | |
| struct | AABBox |
| class | Camera |
| struct | Frustum |
| class | GeometryBuffer |
| class | GraphicsSystem |
| struct | PIXELFORMATDESCRIPTOR |
| class | LightSceneNode |
| class | Material |
| struct | Matrix |
| class | OBJFile |
| class | OBJSceneNode |
| struct | Plane |
| struct | Ray |
| class | SceneNode |
| class | Texture |
| class | TextureLoader |
| class | TransformSceneNode |
| class | Triangulator |
| struct | Vector2 |
| struct | Vector3 |
| struct | Vector4 |
| struct | Vertex |
Enumerations | |
| enum | PrimitiveType { Points = 0, Lines = 0x0001, Triangles = 0x0004, Quads = 0x0007, Polygon = 0x0009 } |
| enum | RenderPass { Background, Solid, Transparent, Immediate } |
| enum | BlendFactor { Zero = 0, One = 1, SourceAlpha = 0x0302, InverseSourceAlpha = 0x0303, SourceColor = 0x0300, InverseSourceColor = 0x0301, DestinationAlpha = 0x0304, InverseDestinationAlpha = 0x0305, DestinationColor = 0x0306, InverseDestinationeColor = 0x0307 } |
| enum | CullMode { None, Clockwise, CounterClockwise } |
| enum Lib3D::BlendFactor |
| enum Lib3D::CullMode |
| enum Lib3D::PrimitiveType |
| enum Lib3D::RenderPass |
1.7.0