Lib3D.Matrix Member List

This is the complete list of members for Lib3D.Matrix, including all inherited members.
CopyTo(double[] array)Lib3D.Matrix
CreateFromAxisAngle(Vector3 axis, double degrees)Lib3D.Matrix [static]
CreateFromQuaternion(Vector4 quaternion)Lib3D.Matrix [static]
CreateIdentity()Lib3D.Matrix [static]
CreateLookAt(Vector3 position, Vector3 target, Vector3 up)Lib3D.Matrix [static]
CreateOrtho(double left, double right, double bottom, double top, double near, double far)Lib3D.Matrix [static]
CreatePerspective(double fovDegrees, double aspect, double near, double far)Lib3D.Matrix [static]
CreateScaling(Vector3 scale)Lib3D.Matrix [static]
CreateTranslation(Vector3 translation)Lib3D.Matrix [static]
Determinant()Lib3D.Matrix
Invert(Matrix m)Lib3D.Matrix [static]
M00Lib3D.Matrix
M01Lib3D.Matrix
M02Lib3D.Matrix
M03Lib3D.Matrix
M10Lib3D.Matrix
M11Lib3D.Matrix
M12Lib3D.Matrix
M13Lib3D.Matrix
M20Lib3D.Matrix
M21Lib3D.Matrix
M22Lib3D.Matrix
M23Lib3D.Matrix
M30Lib3D.Matrix
M31Lib3D.Matrix
M32Lib3D.Matrix
M33Lib3D.Matrix
Matrix(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)Lib3D.Matrix
Matrix(string matrix)Lib3D.Matrix
operator*(Matrix a, Matrix b)Lib3D.Matrix [static]
operator*(Matrix a, Vector2 b)Lib3D.Matrix [static]
operator*(Matrix a, Vector3 b)Lib3D.Matrix [static]
operator*(Matrix a, Vector4 b)Lib3D.Matrix [static]
ToQuaternion()Lib3D.Matrix
TranslationLib3D.Matrix
Transpose(Matrix m)Lib3D.Matrix [static]
Unproject(double winX, double winY, double winZ, double viewWidth, double viewHeight)Lib3D.Matrix