A library for developing 3D applications using Microsoft's DotNet framework
Documentation
Download Version 1.0
Features
- Does not require third party libraries. Built only with core DotNet libraries
- Uses double precision scalars to support applications that require higher precision
- Vector and Matrix Math structures
- AABBox, Ray, Plane and Frustum Geometry structures
- Scene Node Rendering System
- Point Light Scene Nodes
- Wavefront OBJ Scene Nodes
- User defined Scene Nodes
- Triangulation of Convex and Concave (Not self intersecting or touching) Polygons
Application Screen Shots